This research topic has started since early 2011 at AMPERE laboratory.
Research Project
Objective: Study, Design and Prototyping of an Epidural Anaesthesia Simulator
Keywords: Haptics, Hands-on Training, Simulation, Anaesthetics, Medical Robotics
Students: Pierre-Jean ALES-ROUX (MSc 2015), Thibaut SENAC (MSc 2016) and (PhD)
In collaboration with: Richard MOREAU
Period: 2015-2019
Financed by IDEFI SAMSEI
Publication list: click here
PhD report: click here
Research Project
Objective: Study, Design and Prototyping of a training simulator for needle insertion under ultrasonography in Rheumatology
Keywords: Haptics, Hands-on Training, Simulation, Rheumatology, Medical Robotics, Needle Insertion, Ultrasonography
In collaboration with: Richard MOREAU
Financed by IDEFI SAMSEI
Period: 2015-2019
Joint trainer and trainee haptic simulation (for learning by doing)
For surgical gestures that are more difficult to acquire, the classic training method, in the field (in the operating room), consists, for a trainee, in operating on a patient, the hands guided by those of a trainer (nicknamed “four-handed” method). However, this does not currently find its equivalent in computer based simulators where the trainees are alone with their tools immersed in their environment.
It presents however some disadvantages: in particular, it is difficult for the two people to dose, for one and to estimate
for the other, the efforts to be made when the four hands are joined two by two because the effort is shared in such a random way
between the two people. It is a real obstacle for training the gesture because this dimension is distorted.
In the synthesis [Coles 2010] concerning educational simulators in the medical field, it appears that the current simulators are mainly based on real or virtual environments where the trainee is alone, which makes any possibility of guiding him in his actions difficult. Yet, as in practical training in four hands, especially for complex gestures, it is important that the trainer can intervene; to guide the trainees, to evaluate them immediately, or to correct potentially dangerous trajectories.
It is also necessary, for more flexibility in the training, to keep the possibility for the trainer to intervene in the simulation as he classically intervenes in classical practical training. It is not possible to program all scenarios in advance in the simulator. In use, the most recurrent can gradually be integrated into the simulator, but there will always be special cases where the intervention
of the trainer will be necessary: to unblock the trainees, to advise them, ... Hence the interest of proposing simulators integrating the trainer into the simulation.
The da Vinci Si dual-console system robot [g71] offers a training mode for two concurrent users. However, only one user at a time has access to the instruments and neither user has no haptic feedback.
In dual user systems, several haptic interfaces are connected to a robot (real or virtual) thanks to a software. The parameter α determines the dominance of each user over the slave. When α = 1 (resp. α = 0, it is user 1 (resp. 2) who has complete control of the slave. When 0
First, we designed the bases of a new educational simulator, gesture training, usable to two users (trainer and learner) based on a novel controller, managing energy exchanges between sub-systems (Energy Shared Control - ESC) [Liu 2015].The energy approach (modeling by Hamiltonian ports) offers the advantage of proving intrinsically that the system is passive whatever the evolution of α (which is not the case time-invariant linear dual-user models where α is a parameter and is therefore supposed to be constant).
Whatever the level of authority granted to a user, the latter perceives an effort feedback in accordance with the interaction efforts tool-environment, even if it is not the user at the origin of this interaction; thus the person who observes the movement feels the same efforts as the person actually handling the tool. This property was not seen ever in the scientific literature.
We validated it experimentally using axis 1 (vertical) of two Omni haptic interfaces and one virtual interface (simulated under Matlab) . Having noticed that the trainer needs to regain control very quickly in the event of an erroneous or dangerous gesture (like the driving instructor who can brake on his own brake pedal), we have developed the AAA (Adaptive Authority Adjustment) function which, when in evaluation mode, switches control back (changes α) to the trainer as soon as the trajectory of its interface moves away (necessarily voluntarily) from that of the learner.
However, this solution had the disadvantage of requiring two parameters that were difficult to adjust by a non-professional trainer.
We compared the performance of ESC against two recognized architectures offered by Khademian and Hashtrudi-Zaad [Khademian 2011](Complementary Linear Combination (CLC) and Masters Correspondence
with Environment Transfer (MCET)), in simulation [Liu 2016]. This study demonstrated that the performance of ESC in terms of position tracking were equivalent to those of CLC and MCET. However, the force feedback from ESC is intrinsically better for educational applications because CLC and MCET do not allow to realize demonstrations and evaluations involving simultaneous positioning and force feedback to both users.
We then improved ESC for which the environment and users were assumed to be passive (which is debatable particularly concerning the users). We added a passivity controller (Time Domain Passivity Controller: TDPC) to keep the system passive whatever the behavior of the slave environment and of the users and independently of α and the parameters of the IPC controllers. [Liu 2016]
At the end of Fei Liu's Ph.D., this simulator had only one degree of freedom (one rotation).
Angel Licona's objectives were to extend this simulator in terms of degrees of freedom.
Thus, we tested this architecture with n degrees of freedom by duplicating ESC for each joint. This supposes that the three interfaces have the same kinematics. That is the case for the masters but one can argue for the slave. We experimentally tested this approach with three degrees of freedom. The results are available in [Liu 2019].
We also proposed a new algorithm for AAA (also extended to n degrees of freedom) which now requires only one easily adjustable parameter in continuous by the trainer, in order to leave more or less freedom of movement to the learner.
Experiments were carried out integrating all these developments . They were published in [Liu 2019b].
We have studied the extension of this architecture to m > 2 users in order to meet the needs of collective training during which, for example, the trainer would only have to perform a single demonstration to m − 1 simultaneous learners. All other scenarios are possible as long as a single user is in control on the slave and the other observers. This experimentally validated study was published as part of the IROS 2019 conference [Licona 2019].
We have also studied the use of ESC with haptic interfaces with different kinematics to be able to control a slave robot different from the haptic interfaces, which seems the most interesting configuration in practice. For this, we proposed to use ESC for each dimension in Cartesian space instead of the joint space, hypothesizing that the couplings between these dimensions would be considered as disturbances by each IPC controller and absorbed as such.
Haptic systems are designed for the interaction between a virtual tool in a simulation situation computing [Corrêa 2019], to teleoperate a remote robot (carrying a haptic probe, for example Krupa 2014], or a UAV flotilla [Son 2019], ...
For educational purposes, the behavior of such systems must be realistic (also closer than the tool they simulate), but off-the-shelf haptic systems are not always suitable [Kheddar 2004].
For some practical reasons, commercial simulators are equipped with electric actuators which provide feedback imitating, for example, the behavior of a tool touching a human organ in a surgical context.
Today, the haptic control laws applied to electric actuators are well mastered.
However, electric actuators have certain limitations for this type of use:
All these limitations reduce their performance when it is necessary to reproduce a variable stiffness quickly.
For several decades, complex mechanisms have been devised with the aim of providing compliance to actuators: these are called “Variable Stiffness Actuators – UAV ”. These actuators independently control their balance position and stiffness. Van Ham et al. present a state of the art on VSAs [Van Ham]. Most of them are designed with two opposing electric motors and passive compliant components. One of the advantages of this approach is that the control of position and stiffness are obtained independently by controlling the position of each motor. The main disadvantages are their cost (two motors per axis) and the limited amplitude of the stiffness due to the use of passive components [Huang 2013].
Shortly before my arrival at the Ampère laboratory, due to a long-standing expertise in action control, pneumatic actuators, the medical robotics team had begun to take an interest in the use of such actuators to render a haptic rendering. This technology is underused at the industrial level because it is considered too complex to control. However, it brings new possibilities in the medical field. In fact the actuators tires have a very interesting structural compliance. Simultaneous pressure control in both chambers of a cylinder opens the way to control of the mechanical stiffness of the piston and therefore to a rendering in effort of better quality than that obtained with electric actuators. At equal and constant pressure at rest in each chamber of a jack, this one, during an excitation, will react like a spring presenting a stiffness during the initial pressure level. With an electrical system, it is necessary to enslave the motor to recreate this natural phenomenon. On the other hand, by adjusting the pressure difference in each chamber, it is possible to check the pneumatic force applied to the piston. In summary, the advantages of pneumatic actuators over electric actuators are:
However, pneumatic actuators have a major drawback: the air is compressible and the behavior of pneumatic actuators is inherently non-linear. Unlike hydraulic actuators, dry friction is important since air is a low viscous fluid.
In 2011, when I arrived at the Ampère laboratory, a research project concerning the teleoperation of robots using pneumatic actuators had been started. Indeed, it turned out that many works dealt with the modeling of pneumatic components (actuators, power modulators) but also their control with a view of position or force control [Belgharbi, 1999], but very few concerned their use in teleoperation. In the framework of of Minh Quyen Le's Ph.D., the team had developed a pneumatic haptic interface that could accommodate two types of power modulators: proportional servo valves or solenoid valves. The servo valves deliver an air flow depending on the control voltage and downstream pressure, while the control of solenoid valves is limited to open or close.
In the industrial world, despite their performance, servo valves are much less widespread than solenoid valves because of their price but also the expertise needed to fully exploit them. A modeling had been proposed and a control architecture produced using a linear tangent model of the pneumatic and mechanical chain around an operating point. This model resulted in a transfer function of the third order (integrator + second order) which has been used in a four-channel teleoperation architecture.
Experiments led to interesting results.
However, additional experiments, which I conducted personally upon my arrival, showed that this control architecture did not make it possible to correctly control the pressure levels in the cylinder chambers, resulting in under-performance. Typically, cylinder chambers were often at average pressure levels close to the intake pressure (therefore at the maximum), which prevented to efficiently and quickly generate pneumatic forces as it was necessary to wait for one of the chambers to empty the air, to generate this desired force. Maintaining the chambers at an intermediate pressure would have made it possible to play simultaneously on the pressurization of one chamber and the depressurization of the other and to gain in dynamics.
On the other hand, for our haptic applications, the choice of servo-valves available on the market is limited because the latter are mainly dedicated to more powerful industrial applications and are poorly suited to low forces and small displacements encountered in our case. For all these reasons, the team had simultaneously decided to study the use of solenoid valves. Unlike proportional servo valves, there is a range largest number of off-the-shelf solenoid valves. These components have an on/off type operation which more coarsely modulates the useful air flow. By playing on the rapid switching from closing to the opening (and vice versa) of the solenoid valves, the team sought to control the flow of air sent to the rooms pneumatic actuators (and the exhaust flow from them). It was therefore an approach of control of a hybrid system: switching and non-linear dynamics.
For my part, I participated in the development, optimization and experimental validation of the integration control laws developed by the team for a pneumatic actuator in a teleoperation loop with only one degree of freedom.
Two control approaches have been proposed, tested and compared. This work has been published in two international journal articles [Hodgson 2014a] [Hodgson 2015] and two international communications [Hodgson 2012] [Hodgson 2014b].